Digital Grotesque consists of two human-scale, highly ornamented sandstone grottos designed by architects and programmers Benjamin Dillenburger and Michael Hansmeyer. Grottos I and II are 3.2-meters high, designed with customized algorithms and printed with a 3D sand printing technique. These architectural sculptures were made on commission by Centre Pompidou in Paris for its exhibition Imprimer le monde held in March 2017 and FRAC Centre in Orléans. Sand printing technology is shifting boundaries with the use of 3D printing in architecture. It overcomes limitations in producing architectural components with 3D printing technology that, until now, has only been used to make relatively small objects. Although these sandstones blocks are strong enough to fulfill construction requirements, Benjamin and Michael mixed it with resin in order to further harden it by closing its pores. The computational design allowed architects to render tiniest details into reality and to create a complex and breathtaking surface of artificial sandstone bricks. Aediculaes, which forms the grottos, are rich in details and evoke floral and geometrical forms. Complex geometries are formed with customized algorithms, altering parameters for divisions and subdivisions on the surface which results with 260 million individual facets generated through. The Digital Grotesque project is not the only one that proves the immense impact that the 3D printing technology has had on architecture. There are other projects which explore opportunities of 3D printing technology, like ProtoHouse 1.0 and ProtoHouse 2.0 by Softkill Design, a UK group of architects or Landscape House by Dutch studio Universe Architecture.
Category - Art
“Wood in process” is a design experiment of a Dutch collective of designers called Envisions. They find ways to transform materials and offer new design solutions. The motto of the group is that experimentation leads to innovation. Their research was presented last year at Milan’s week of design which focused on presenting design discoveries rather than on finished designs. It has been realized thanks to the cooperation with the Spanish firm, Finsa which produces wood-replacement materials, medium density fibreboard (MDF) and chipboards.The collective, composed of design students from the Design Academy in Eindhoven, note: “Although it functions only as a rich conceptual field, the preliminary stage of production of products has unlimited possibilities and deserves all the attention”. The collective examines the possibilities of the artistic product, which is underestimated and rarely explored in the industry. Each of the 12 members of the collective was invited to visit Finsa’s factories to find potential new uses for their various materials, as well as materials produced during production. Presented materials were photographed and used by Walt Disney for making animation.The main idea of the Envisions group is that team work is ahead of the individual. They want to expand and create better communication between designers, clients and manufacturers; which they do with their presentations and exhibitions.
Visiting an art museum can be exhausting. You walk through galleries to see the grates of past times and admire, but… would it be even better if all those characters hang on the walls could move and speak… and what story would they tell? Probably disappointed by a museum visits, James Kerr let his imagination run free and found a way to give these characters a voice. When he started posting digital collages on Tumblr in 2012 under pseudonym Scorpion Dagger, he wasn’t aware that this hobby would bring him fame.
The GIFs he makes are inspired by Italian and Northern European Renaissance art. The characters of these paintings are put into different context, usually resembling everyday life of 70s and 80s. One of his favourite characters is Maarten Nieuwenhove portrayed by Hans Memling, but also Adam and Eve, Jesus Christ, Mary, apostles and others.
He makes biblical narrative prosaic and appears to be cynical about the whole thing. It also seems that his GIFs are a humorous critique of today’s consumer society.
James Kerr did some animations for Jim Jarmusch’s recent film, Gimme Danger about punk group Iggy Pop and The Stoogies. The director was missing some biographical scenes for the movie Kerr’s so digital animation compensated.
Kerr puts effort in to promoting his art and encouraging young artists. He published a book of collages which become GIF with use of AR application. Also he is a curator of online galleries of digital art. Some of this work could be seen in asa nisi masa online galleries’ virtual exhibition STOP AND GO.
We may assume that Scorpion Dagger is exploring the boundaries between high art and digital collages, questioning the use of GIF as art by mixing it with high art. He certainly is a part of modern visual culture, but…will it ever be considered high art?